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The farther the distance, damage increases by 4% up to a max of 30% Net Toss (Active) Throws a net on enemies, limiting their movements and inflicting damage. Level 1: MP Cost: 20, Max Enemies Hit: 9, Damage: 453% Level 10: MP Cost: 28, Max Enemies Hit: 9, Damage: 525% Freezer (Element: Ice) Temporarily summons Freezer to deal Ice damage to up to 4 monsters. Level 1: MP Cost: 43, Duration: 76 sec, Damage: 228%, Max Enemies Hit: 4, Freeze Duration: 1 sec, Passive Effect – Weapon and Magic Defense: 3% Level 10: MP Cost: 70, Duration: 220 sec, Damage: 390%, Max Enemies Hit: 4, Freeze Duration: 3 sec, Passive Effect – Weapon and Magic Defense: 30% Reckless Hunt: Crossbow [Toggle Skill] Reduce your weapon and magic avoid to increase your critical hit rate and critical damage. Dragon’s Breath (4/10) Last Man Standing Attacks against a lone target do much more damage. Hero’s Will By focusing your mind, you can ignore some abnormal status effects. Snipe Fires a carefully aimed shot to deal severe damage. Number of Attacks: 2, Enemy DEF Ignored: 2%, Bonus Critical Rate: 100%, Cooldown: 20 sec Level 30: MP Cost: 50, Damage: 1470%. Damage Against Bosses: 10% Snipe – Reinforce Required Level: 195 Snipe Damage 20% Piercing Arrow – Extra Strike Required Level: 149 Piercing Arrow Number of Hits 1 Piercing Arrow – Reinforce Required Level: 168 Piercing Arrow Damage 20% Piercing Arrow – Spread Required Level: 189 Piercing Arrow Max Enemies Hit 2 Sharp Eyes – Persist Required Level: 143 Sharp Eyes Duration 30 sec Sharp Eyes – Guardbreak Required Level: 162 Sharp Eyes Ignore Enemy Defense 5% Sharp Eyes – Critical Chance Required Level: 183 Sharp Eyes Critical Hit Rate 5% Bullseye Shot Required Level: 150 Hone in on the enemy’s weak spot for a devastating shot. You can aim for up to 12 seconds, during which you are invincible. Fire up to 7 arrows dealing 2400% damage 9 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore.Level 1: MP Cost: 12, Attack up to 8 enemies with 161% damage 2 times. For bosses, it lasts for half as long and their movement speed is reduced by 50%. Soul Arrow: Crossbow (Supportive) Increases Attack Power and allows you to use a Crossbow without using arrows for a short time. Level 1: Weapon and Magic Avoid: -5%, Maximum Critical Damage: 7% Level 10: Weapon and Magic Avoid: -50%, Maximum Critical Damage: 25% Pain Killer Consume herbs collected from your travels to escape status effects. Level 1: When the skill hits a single target, if there are no monsters within 80 units of the enemy’s left and right, final damage increases by 2% Level 10: When the skill hits a single target, if there are no monsters within 80 units of the enemy’s left and right, final damage increases by 20% Bolt Surplus Increases the number of attacks for all multi-hit skills. However, this will not work on all abnormal status effects. Number of Attacks: 2, Enemy DEF Ignored: 20%, Bonus Critical Rate: 100%, Cooldown: 5 sec Illusion Step Temporarily increases Dexteriy and avoid greatly. Note: Dodge Rate is its own individual rate, separate from avoid. Level 1: MP Cost: 200, Duration: 30 sec, Critical Rate: 20%, Max Critical Damage: 20%, Monster DEF Ignored: 20%, Damage: 20% Cooldown: 90 sec High Speed Shot Required Level: 170 Fires off a focused shot that pierces all enemies within range. You will also be invincible for 2 seconds after the skill ends. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance.Cooldown: 5 sec Level 10: MP Cost: 21, Attack up to 8 enemies with 215% damage 2 times. For bosses, it lasts for half as long and their movement speed is reduced by 50%. Level 1: MP Cost: 13, Attack Power: 11, Duration: ??? Level 20: MP Cost: 22, Attack Power: 30, Duration: 300 sec, able to attack without using arrows. Permanently improves your status effect and elemental resistances. Level 1: MP Cost: 12, Damage: 116%, Passive Effect – Max HP: 4% Level 10: MP Cost: 21, Damage: 170%, Passive Effect – Max HP: 40% Evasion Boost Improves your chances to dodge enemy attacks. Also increases Rangefinder’s Ignore Defense Rate and maximum damage increase. Level 1: MP Cost: 20, Duration: 66 sec, Dexterity: 11, Dodge Rate: 1%, Damage Taken: -2% Level 30: MP Cost: 35, Duration: 300 sec, Dexterity: 40, Dodge Rate: 30%, Damage Taken: -20% Sharp Eyes Temporarily grants party members the ability to locate an enemy’s weak spot to deal fatal damage to that enemy. Level 1: MP Cost: 300, Damage: 1350%, Number of Attacks: 2, Enemies Hit: 12, Cooldown: 15 sec Epic Adventure Required Level: 200 Call upon the bravery deep within to increase damage output and max damage. You can aim for up to 12 seconds, during which you are invincible. For 60 seconds, when Piercing or Sniping hits an enemy, the arrow will split, dealing 1200% damage 5 times on up to 10 enemies. Main V Skill: True Sniping Trio #1: Snipe / Piercing Arrow / High Speed Shot Trio #2: Final Attack / Freezer Note: Bolded = essential skill | Non-bolded = non-essential skill.Wraiths(good spawn rate and exp) – Mask Fish(easy to kill, decent exp and money) – mateons(exp is quite decent) – barnard grey(exp is quite decent) – Ludi robots(good exp, although quite hard to kill) – Freezer(Good spawn) – Funded : Paper Lantern Ghost(good exp and spawn but lots of people) – Funded : Copper Drakes(this could be difficult due to packed spawn) – Funded : Skeledog/Mummydog(fast exp, but only for the funded) – Funded : Moon Bunny(Decent exp and spawn, but difficult) – Most recommended : Robots; Platoon Chronos; star and lunar pixies Level 48 – Level 55 : – jr cats(bad exp, but good money/drops) – jr yetis(good drops and exp, but VERY wasteful of money/pots) – lunar pixies(good drops and decent exp) – stone gollems(good exp, drops and easy to kill.
Money earned is good too) – Platoon chronos(good drops, exp not bad, good money.) – copper drake(should be easier nw, exp is decent) – mateons(exp is quite decent) – barnard grey(exp is quite decent) – Croco(good drops, but there’re other mob spawns there.) – Wraiths(good money and drops, good exp) – Zombie Lupins(best trained at with IA/bomb) – Showa Street 1(might be difficult, but exp is good) – Lanterns(good exp, but best with a pt) – Skeledog/Mummydog(good spawn and fast exp) – Hodori(good spawn and exp, not so crowded) – Funded : Flyeyes(fast exp and spawn, but dangerous and wastes pot) – Most recommended : Stone Golems; banard greys/mateons; Lunar Pixies; Showa Street 1; Skeledog/Mummydog Level 55 – Level 60 : – Showa Street 1(exp is good, with decent drops) – hectors(good exp/drops, but wastes pots) – jr yetis(good drops/exp, wasting pots should still be inevitable) – luster pixies(recommended greatly, great exp, spawn, money, drops) – dark stone gollems(not bad, but takes a while to kill.
Level 15 – Level 20 : – Orange mushrooms at kerning city construction site(Orange mushrooms are a better choice, you’d be able to earn there) – Funded : Pig Beach (Tough, best using melee weapon but you wont earn here.
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